Patch Notes & Updates

Follow the development of WarChesst. Every fix, feature, and balance change documented.

v0.3.6.61

LatestMarch 3, 2026
  • Premium launcher UI overhaul — custom-painted borderless window with dark gradient
  • Scrolling chessboard background with ember particles on launcher
  • Bootstrapper visual upgrade to match launcher style
  • Taskbar icon fix — launcher now shows correct game icon
  • Website auto-version updates from manifest

v0.3.6.60

March 3, 2026
  • Fixed AI multi-unit turn bug — AI now correctly acts with one unit per turn
  • Fixed facing direction picker loop on the game screen
  • Server reconnection fixes — sessions persist through disconnects
  • Turn timer now pauses during PvE reconnection
  • Game-over guard prevents stale end_turn errors
  • AI turn resumes correctly after PvE reconnect

v0.3.6.58

March 2, 2026
  • AI ability-aware intention system — smarter tactical decisions
  • Unit facing direction mechanics: +15% side / +30% rear damage
  • Facing picker UI for choosing unit direction after actions
  • AI flanking and backstab positioning intelligence
  • Server-authoritative PvE architecture improvements

v0.3.6.50

February 27, 2026
  • Server authority hardening — all movement side-effects now server-validated
  • Added missing ProcessPendingDeaths calls on server for move/ability
  • Board snapshot sync includes OverwatchCooldown and siege mode
  • Fixed PvP desync from client-side ability execution

v0.3.5

February 23, 2026
  • AI army variety improvements — randomized unit composition
  • AI difficulty scaling (Easy/Normal/Brutal) affects army budget and unit selection
  • Randomized tactical row positioning to prevent deterministic layouts
  • Fixed duplicate unit spawning issues

v0.3.4

February 22, 2026
  • Warlord Deathless VFX — persistent resurrection indicator
  • Fixed tile aura color rendering for faction-specific abilities
  • Performance optimizations for large board states

v0.3.0

February 2026
  • Server-authoritative game engine — all game logic runs on the server
  • PvP matchmaking via Supabase Realtime
  • Ranked ladder system (Bronze → Legend)
  • Pack opening system with rarity-coded reveals
  • Delta update distribution system via launcher